Cyberpunk 2077’s first big update released

Share on facebook
Share on twitter
Share on linkedin
Share on reddit

CD Projekt Red has released the long-awaited big update for the infamous Cyberpunk 2077 game.

Patch 1.1 for Cyberpunk 2077 is now available on PC, consoles and Stadia. The update is rather big, the size is 6-9 GB on Steam, about 1 GB on GOG, 16 GB on Xbox and PS4.

As promised by the developers, in this update they focused on improving the stability of the game. Improvements will appear in version 1.2 and other updates planned in the future. The list of corrected shortcomings is really very long. They paid a lot of attention to memory usage and crashes.

In particular, the algorithm was improved according to which memory was used by systems of characters, interaction with the world, navigation, in-game videos, vegetation, laser effects, mini-maps, devices, AI, traffic, destruction of the environment, use of a video card, fixed bugs that caused the game to crash and so on.

A number of bugs that caused the game to crash on PlayStation 4 have been fixed, as well as performance optimization when handling crowds on PlayStation 4 Pro and PlayStation 5. The developers have improved the memory usage algorithm during character creation, using mirrors, scanning, remote camera control, and map navigation and gear menus on Xbox One, Xbox One X, and Xbox One S. And that’s not a complete list.

Cyberpunk 2077 on the PS4 and Xbox One is a complete failure

The french gaming magazine Jeuxvideo.com has published the first review of the console version of the fantastic RPG Cyberpunk 2077 for the PlayStation 4 and Xbox One game consoles.

As expected, judging by the previous reviews of those who played, the console version turned out to be terrible in terms of technical performance, it will be very problematic to enjoy the process. The magazine gave this version 3.5 points out of 10 possible (more precisely, 7/20). And the readers rated the game much lower (3.1/20).

Cyberpunk 2077 remains relatively playable in only a few scenes, with minor glitches here and there, but exploring the open world is often difficult and completely unplayable. Textures are not displayed or are blurry, low resolution, brakes, freezes, interface lag, numerous bugs. These versions are clear proof that Cyberpunk 2077 was not meant to be anything other than a game for next-generation platforms.

Reviews of gamers have begun to publish a video and screenshots showing all the “delights” of Cyberpunk 2077 for PlayStation 4 and Xbox One. Some players are demanding a refund for the console versions of Cyberpunk 2077, while others believe that the editions of the game for the PlayStation 4 and Xbox One should have been canceled altogether.

At the same time, the developers reported that the initial sales of the computer version of Cyberpunk 2077 on the very first day approached the 5 million mark. We hope that the performance of the game will be different on the new generation game consoles.

Sony PS5 Specs comparison with Microsoft Xbox Series X

PlayStation 5 Xbox Series X
CPU 8x Zen 2 Cores at 3.5GHz
(variable frequency, with SMT)
8x Zen 2 Cores at 3.8GHz
(3.6GHz with SMT)
GPU 10.28 TFLOPs,
36 CUs at 2.23GHz (variable frequency)
12.16 TFLOPs,
52 CUs at 1.825GHz
GPU Architecture Custom RDNA 2
w/ hardware RT support
Custom RDNA 2
w/ hardware RT support
Memory 16GB GDDR6 16GB GDDR6
Memory Bandwidth 448GB/s 10GB at 560GB/s,
6GB at 336GB/s
Internal Storage Custom 825GB NVMe SSD 1TB Custom NVMe SSD
IO Throughput 5.5GB/s (Raw),
8-9GB/s (Compressed)
2.4GB/s (Raw),
4.8GB/s (Compressed)
Expandable Storage NVMe SSD Slot 1TB Expansion Card
External Storage USB HDD Support USB HDD Support
Optical Drive 4K UHD Blu-ray Drive 4K UHD Blu-ray Drive
HDMI 2.1 (4K/120Hz, 8K, VRR) 2.1 (4K/120Hz, 8K, VRR)
Backward compatibility PlayStation 4 Xbox, Xbox 360, Xbox One
Source/VIA :

Via: gizchina.com

Share with friends:

Share on facebook
Facebook
Share on twitter
Twitter
Share on linkedin
LinkedIn
Share on reddit
Reddit